Unofficial
Lifecycle unknown
Lost City
TheDubs54
Survivors online
0 / 20
Avg players (7d) 0.0
Peak players (7d)
0
Latency
81 ms
7d avg 81ms
7-day uptime
100.0%
Global rank
N/A
Rank unavailable
Player & Latency Timeline
ActivityTrack population swings against response quality and downtime states.
PlayersPing (ms)OfflineNo responseTypical rangeCapacity
Loading chart data…
Peak Times
Weekly heatmap of the busiest periods for joining this server.
Loading peak times data…
Downtime Patterns
Weekly heatmap of recurring downtime pressure and outage risk.
Loading downtime patterns…
Recent disruptions
Longest outage events detected in the current window.
Activity & changes
How change detection works
Changes are recorded after a 90-second stability window. A likely wipe is inferred only when a published world day of 3 or higher returns to day 1. Observed capacity is not a reservation.
A record of observed server configuration and world changes.
Field
From
To
Version
92.25
92.28
Server configuration updated
Field
From
To
Version
92.23
92.25
Server configuration updated
Field
From
To
Version
92.21
92.23
Server configuration updated
Field
From
To
Version
92.16
92.21
Nearby outposts
View moreSame map · Same mode · Same region
OnlineSurvivalLegends Lost City ,10xT,5xH,3xXP,Crossplay,Starters
3/60Players90 msPing (ms)Lost CityPvE
OnlineNA-PVE-Modded-LostCity181
3/70Players114 msPing (ms)Lost CityPvE
OnlineDriftstone - Lost City
1/20Players108 msPing (ms)Lost CityPvE
OnlineSapphire Sky-LostCity Boosted
1/50Players125 msPing (ms)Lost CityPvE
OnlineEchoes of Eden Crossplay 5x - Lost City
1/20Players152 msPing (ms)Lost CityPvE
OnlineSinisterGaming Lost City
0/70Players27 msPing (ms)Lost CityPvE
Online[PVE] Mystic Isles - Lost City
0/70Players64 msPing (ms)Lost CityPvE
OnlinePvE - Quietly Ascended - Lost City (1.5x Weekdays / 3x Evo E
0/70Players77 msPing (ms)Lost CityPvE