Auf dieser Seite
Free map first
Genesis Ascended Part 1 is a free DLC map. You can complete its core biome, mission, tame, resource, and boss progression without owning Tides of Fortune. Paid naval content is labeled separately near the end of this guide.
Start here: ownership, servers, and the first decision
Install the free Genesis Ascended Part 1 DLC, then choose a server whose rules match how you want to learn the map. The live Genesis Part 1 server hub keeps server counts, rates, lifecycle labels, and current availability dynamic instead of freezing them into this guide.
1. Choose the run
Decide whether this survivor is learning missions, building long term, or only unlocking story progression. That determines how much you invest in a permanent base.
2. Choose the biome
Do not treat Genesis like one continuous landmass. Each biome has its own hazards, travel rhythm, and resource role.
3. Plan recovery
Place a bed, cache replacement equipment, and know how you will return before moving valuables through a teleport or dangerous biome.
What changed in Genesis Ascended Part 1
Studio Wildcard's launch notes identify several changes that make old ASE routes and assumptions unreliable:
- Ocean overhaul: the Ocean is now a map-wide nautical space with new water physics, waves, buoyancy, weather, islands, and fortresses. Recheck old raft paths and shoreline assumptions.
- Multi-layer map UI: Genesis now supports layered map views. Use the current map layer and landmark shape before trusting a community pin.
- Palaeoctopus: this new Ascended creature is an Ocean utility tame with climbing, dual-target grabs, and colored ink production.
- New X-creatures: the launch roster adds X-Acro, X-Deinosuchus, X-Archelon, X-Xiphactinus, and X-Cryolophosaurus.
- Breedable Astrocetus: Astrocetus can breed in ASA. This is an Ascended change, so ASE breeding guides are out of date for it.
Source: Studio Wildcard launch announcement and v89.24 notes.
Your first session
- Pick for the next hour, not the whole playthrough. Choose a spawn region whose difficulty and hazard match your immediate goal. Bog has fast access to basics but dangerous canopy and water; Ocean island starts can simplify visibility but make transport and water planning more important.
- Build a recovery kit first. Get tools, armor appropriate to the biome, food, water, a bed, storage, and a second set of travel gear before carrying mission rewards.
- Mark the return route. Use the layered map UI and obvious terrain. Keep a written note of the biome and landmark around your first bed because the simulation is split across distant spaces.
- Teleport light. Use HLN-A travel only after you can survive the arrival and recover from a failed transfer. Move replaceable gear first, then valuable tames or resources.
- Run a low-risk mission. Learn the mission start, boundary, failure, and reward flow before attempting a harder tier with your best kit.
The five biomes and their progression roles
Bog
Hazards: dense sightlines, hostile water, canopy threats, and poor escape visibility.
Role: early organic materials, Bloodstalker progression, and learning short loops between safe landmarks.
Arctic
Hazards: severe cold, exposed slopes, avalanches, and aggressive wildlife.
Role: Ferox progression and concentrated mountain resources once you have insulation and a reliable mount.
Ocean
Hazards: deep water, weather, waves, whirlpools, and long recovery routes.
Role: aquatic tames, island bases, deep-sea resources, Palaeoctopus, Megachelon, and the Moeder encounter.
Volcanic
Hazards: extreme heat, eruptions, falling debris, lava, and powerful predators.
Role: dense late-game minerals, Magmasaur progression, and high-risk industrial runs.
Lunar
Hazards: low gravity, radiation exposure, temperature swings, meteors, and exposed traversal.
Role: late-game materials, Astrocetus progression, and mobility practice before the finale.
HLN-A missions, glitches, and Hexagons
HLN-A offers combat, escort, hunt, race, and gauntlet-style missions at multiple difficulties. Repairing simulation glitches also rewards exploration progress. Both systems feed Hexagons into the Genesis economy.
Efficient early order
- Clear nearby glitches during normal resource loops.
- Sample low-risk missions before committing your best equipment.
- Repeat reliable missions only when the reward solves a real bottleneck.
- Record which mission tiers your current kit can complete consistently.
Spend with a plan
- Keep a reserve for replacement gear and hard-to-source progression materials.
- Do not buy basic materials that your current tame can gather safely in minutes.
- Check the current in-game Hexchange before planning around an old item list.
- Preserve mission eligibility progress for the Corrupted Master Controller.
Mission rewards, store contents, and balance can change. The in-game mission and Hexchange panels are the current source for exact payouts and prices.
Tame priorities by progression value
| Target | Why it matters | ArkStatus support |
|---|---|---|
| Bloodstalker | Fast Bog canopy travel and safer escape routes. | Guidance-only tame page |
| Ferox | Portable Arctic companion with a combat transformation. | Guidance-only tame page |
| Megachelon | Mobile Ocean platform and long-term aquatic utility. | Guidance-only tame page |
| Magmasaur | Volcanic industrial utility and high-value harvesting. | Breeding calculator entry; acquisition remains guidance-only |
| Palaeoctopus | New Ocean control, climbing, and ink utility. | Official Community Wiki reference; no ArkStatus calculator entry yet |
| Astrocetus | Lunar travel and a new ASA breeding project. | Official Community Wiki reference; no ArkStatus calculator entry yet |
Use the focused Genesis taming section before taking special-tame supplies into a biome. Current special Genesis methods do not fit a standard KO or passive calculator model, so this guide does not send unsupported creatures into a misleading calculator state.
Resource progression by landmark
These are biome routes, not copied ASE coordinates. Use the current layered map, visual landmarks, and short scouting loops before taking a heavy hauler.
- Bog waterways and large roots: establish wood, thatch, fiber, berries, meat, and hide loops close to a bed. Keep the route short enough to recover on foot.
- Arctic ridges and mountain faces: move into metal, crystal, oil, and obsidian runs only after cold protection and a weight plan are solved.
- Ocean islands, shelves, and trenches: gather island basics first, then add pearls, oil, and deep-water materials as your aquatic mount and breathing kit improve.
- Volcanic outer slopes: scout mineral-rich rock fields from the safer edge. Do not cross lava lanes or eruption exposure with a full haul and no replacement mount.
- Lunar caves and sheltered rock fields: use cover as the route backbone. Radiation, meteors, and low-gravity movement make exposed straight-line farming unreliable.
Open the Genesis resource tab for a compact route card and update links.
Boss progression: missions, Moeder, and the finale
Moeder, Master of the Ocean
Treat One Tough Moeder as an underwater army and recovery check. Breed durable aquatic mounts, improve saddles, carry redundant breathing gear, and stage replacements before starting the mission.
Corrupted Master Controller
The finale is gated by mission progress at the selected difficulty. Use the terminal's current eligibility display, rehearse the lower tier, and prepare coordinated survivor kits and a legal tame lineup for the phased encounter.
Do not plan from an ASE-era mission count or arena limit alone. Launch updates can change eligibility or encounter behavior, while the terminal and current patch remain authoritative.
Optional paid DLC: Tides of Fortune
Everything in this section requires the paid Tides of Fortune content. It is not required for the free Genesis Part 1 map's core missions, biomes, original tames, resources, Moeder, or Corrupted Master Controller progression.
Ships and combat
- Sloop and Brigantine vessels built and serviced from a Shipyard.
- Wind-driven sailing, broadside cannons, specialty ammunition, hostile ships, and Ocean Outposts.
Paid creatures
- Tidepup support companion with protective and regenerative roles.
- Parrot treasure detection and Bonding Feather progression.
Paid structures
- Shipyard, Aquatic Compartment, Cargo Ledger, Market, Bounty Board, and Fish Tank.
- Spanish Colonial building cosmetics and pirate-themed furnishings.
Paid progression
- Ship skill trees across Piracy, Merchant, and Luxury paths.
- Genesis milestones, bounty contracts, treasure hunting, and cinematic unlocks.
Paid feature source: Studio Wildcard's Tides of Fortune launch announcement.
Sources and update policy
- Studio Wildcard launch announcement and patch notes for Ascended changes and paid-content boundaries.
- Official Steam DLC page for free ownership and high-level Genesis features.
- ARK Official Community Wiki for mechanics not documented in the announcement.
- ArkStatus's committed taming and breeding data for calculator support. A creature gets a calculator link only when the current dataset supports that workflow.
This guide avoids unverified ASE coordinates, fixed live rates, transfer windows, temporary event details, and static server counts. Those facts either need current ASA confirmation or belong on dynamic ArkStatus pages.